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You play the bad-guys as they crush the unprepared defenders, you play the same defenders as they try to get a message back to the king, you play the allies who attempt to come to the aid of the two main sides.
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TA: Kingdoms' single-player campaign is unusual in that you play as all four sides at once. Despite this odd slant in terms of the pace of the game, gameplay is actually rather engaging, if you like that sort of thing. Your units can't breach the enemy walls, and the defenders will never run out of supplies. Because of this, TA: Kingdoms is a game of defense. You just have to wait for the power to roll in. In this game, there is no need to wait for the Tiberium to grow back, you don't have to go and hunt for another gold mine and you don't need to kill the enemy to gather their souls. The game's resource, the magical energy known as mana, is collected at sacred sites (Stonehenge) by using lodestones to funnel the natural energy into your power store. The only difference was, the defenders never had TA's infinite resources. Melee units were incredibly vulnerable to defenders' weapons and the castle walls were very difficult to breach once the attackers got there. A castle siege was difficult to win for these same reasons. In fact, melee combat of the sort the game is trying to portray is exactly like this. The walls are not units, they are built directly out of the game's resource (mana) and, as such, are unbelievably difficult to destroy. The walls also tend to unbalance the game, in the same way they did in the original TA and for the same reason. Just three or four defensive towers will crush any enemy assault utterly, making the game unbelievably unbalanced and the battles exhausting and drawn out.
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The defensive structures in TA: Kingdoms are, to put it simply, ridiculously powerful. This would have been fine, except for the defenses.
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Most units are melee, with only a few archery and mage units backing them up. TA: Kingdoms was a massive departure from the RTS mainstream, in that its focus is on melee combat, in a magical, medieval setting, rather than a science-fiction setting with firearms combat. TA: Kingdoms was a massive commercial flop, most people see it as a big contributing factor in the death of Cavedog, which folded soon after releasing the expansion pack for this game. After the surprise success of Total Annihilation, it was hard to see how Cavedog would manage a successful follow-up.
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